// FULL GAME LAUNCH

Concept to Gold Master.

End-to-end production from your first spec to a launch-ready, multi-platform build — handled by the full Forge Pipeline.

6–18 Months
Production Timeline
$50K–$200K+
Investment Range
5-Phase
Forge Pipeline
Multi-Platform
Delivery

From GDD to Gold Master

01

Full Production Pipeline

Everything from Game Design Document to final gold master build. No gaps — art, code, audio, QA, and launch assets all covered by the Forge Pipeline.

02

10–40+ Hours of Gameplay

Handcrafted levels, progression systems, and content pacing — scaled to the scope of your project without the overhead of a large headcount.

03

Full Art Direction

Characters, environments, VFX, and UI — all produced by AI art agents working from your approved visual bible, with a human art director in the loop.

04

Narrative & Voice Direction

Story structure, dialogue, and voice acting direction crafted to your game's tone. Localization-ready from day one.

05

Live Ops Infrastructure

Analytics pipeline, update delivery system, and live ops tooling baked into the build — so you can patch, balance, and engage players post-launch.

06

Store Submission & Launch Assets

Multi-platform builds (PC, console, mobile), certification submission, trailer, screenshots, and store page copy — all handled before handoff.

Five Phases. Zero Bottlenecks.

01

Concept & Design Brief

AI design agents generate the full GDD, visual bible, and tech spec from your concept. Human Creative Director reviews before anything is built.

Weeks 1–2
02

Pre-Production & Prototyping

Core mechanics built and playtested. First level completed. Art style locked. Gate approval before full production begins.

Weeks 3–6
03

Full Production

12+ AI agents running in parallel — art, code, audio, and level design simultaneously. Weekly reports and live build access throughout.

Weeks 7–20
04

QA, Testing & Polish

Dedicated QA agents run automated playtests around the clock. Bugs found and patched automatically, reviewed by human QA before the final polish pass.

Weeks 21–26
05

Launch & Distribution

Multi-platform build pipeline, certification submissions, store listings, and day-1 hotfix readiness — all handled before you take ownership.

Weeks 27–28

Deliverables Per Phase

Concept
Weeks 1–2
  • Game Design Document
  • Visual style bible
  • Technical specification
  • Risk assessment
  • Project plan + milestones
Pre-Production
Weeks 3–6
  • Playable prototype
  • Core mechanics validated
  • Art style locked
  • Engine + pipeline confirmed
  • Gate: client sign-off
Production
Weeks 7–26
  • All levels built
  • Full asset library
  • Audio + music
  • Narrative + dialogue
  • Weekly progress reports
Launch
Weeks 27–28
  • Gold master build
  • Platform certification
  • Store listings
  • Launch trailer + assets
  • Day-1 hotfix standby

Post-Launch Support

Shipping the game is the beginning, not the end. Full Game clients can add a post-launch support agreement to keep the pipeline active after release.

  • Bug fixes and hotpatches deployed within 24–48 hours
  • Balance patches and tuning based on live player data
  • Content updates and DLC production
  • Live ops monitoring and analytics review
  • Platform updates and certification re-submissions
// Support Agreements

Post-launch support is scoped as a monthly retainer based on estimated hours — covering bug fixes, balance patches, content updates, and live ops. Priced per project after launch.

Who This Is Built For

Founders with funding ready to build a commercially viable game without assembling a full internal studio. Or studios with a proven concept — a successful prototype or vertical slice — that need to scale to a full launch-ready product without ballooning headcount.

Frequently Asked Questions

How long does a Full Game Launch engagement run?

End-to-end, a typical launch runs 4–9 months once production begins — but the total scope is set after the kickoff and Concept phase, not before. We break that into five Forge phases (Concept, Pre-Production, Production, QA & Polish, Launch) so progress is milestone-driven rather than time-driven.

How is pricing structured for a full game?

Pricing is milestone-based, not hourly. Payments align with phase deliverables — GDD lock, vertical slice sign-off, alpha milestone, beta milestone, and gold master — so you only pay the next tranche when the prior deliverable is approved. This keeps incentives aligned and budget predictable for founders and publishers.

Which platforms do you ship to?

Multi-platform delivery is a default part of the engagement: PC (Steam), console (PlayStation, Xbox, Nintendo Switch), and mobile (iOS, Android). First-party certification submission is handled by our launch team — you do not need to navigate Sony, Microsoft, Nintendo, or Apple approval processes on your own.

What post-launch support do you offer?

Post-launch is scoped as a monthly retainer covering 24–48 hour bug fixes, balance patches, content updates and DLC, live ops monitoring, and re-certification support when platforms update. Retainers are priced per project based on actual scope — there is no boilerplate package, so it fits your live game, not a generic one.

Ready to Build?

Schedule a call and we'll scope your project together — timeline, budget, and what the Forge Pipeline looks like for your game.

Schedule a Call See Pricing See a Launch Case Study →