// PROTOTYPE SPRINT

Validate Fast.
Ship a Prototype.

Core mechanics proven, GDD locked, vertical slice in hand — in as little as one week.

1–3 Weeks
Sprint Duration
$15K–$45K
Investment Range
2–4
Core Mechanics
Playable
Prototype Delivered

Everything to Prove the Concept

01

Core Game Loop

A fully playable prototype demonstrating your core mechanic — tested, iterated, and ready to put in front of investors or publishers.

02

Game Design Doc

A complete GDD outlining the full game vision: progression systems, level structure, visual style, and technical requirements.

03

Vertical Slice

1–3 playable scenes demonstrating art direction, gameplay feel, and scope. Exactly what publishers and investors want to see.

04

Technical Feasibility Report

An honest assessment of the full build — engine choice, estimated scope, risk areas, and what it takes to go from prototype to launch.

05

Mechanics Validation

2–4 key mechanics tested against your target audience and use case. We iterate until the core loop feels right, not just functional.

06

Performance Profiling

Platform-specific profiling on your target hardware — frame rate, memory, and load times validated before committing to full production.

Three Phases. One Sprint.

01
Day 1–2

Brief

You share your concept — a pitch deck, a napkin sketch, or a kickoff call. AI design agents generate a full Game Design Document, visual direction, and technical spec. Our Creative Director reviews before we write a single line of code.

Input: Your concept or kickoff call
Agent: Design AI generates GDD + visual bible
Gate: Human creative review before build starts
02
Day 3–14

Build

AI agents implement the prototype in parallel — core mechanic code, placeholder assets, and first-pass level design all running simultaneously. You get daily progress updates and a live build link from day one.

Code: Engine dev agents implement mechanics
Assets: 2D/3D generation agents
Updates: Daily build link, always playable
03
Final Days

Iterate

You play it. We listen. AI agents implement your feedback rapidly — often within hours. The sprint ends when the prototype feels right and the deliverable package is complete and approved.

Test: QA agents run automated playtests
Feedback: Your notes → agent patch cycle
Handoff: Full deliverable package + GDD

Weekly Checkpoint Rhythm

Week 1
Foundation
  • Kickoff call + concept lock
  • GDD generated and reviewed
  • Tech stack confirmed
  • First playable build deployed
Week 2
Mechanics Build
  • Core mechanics implemented
  • 2–4 systems running in parallel
  • Placeholder art + audio in place
  • First feedback round incorporated
Week 3
Polish & Handoff
  • Vertical slice scenes completed
  • Performance profiling run
  • Final iteration cycle
  • Full deliverable package delivered

Who This Sprint Is Built For

Founders validating a game concept before raising, investors who need a demo in hand for a board meeting, or studios stress-testing mechanics before committing to full production budgets. If you need to prove the idea works — fast — this is the sprint for you.

Frequently Asked Questions

How long does a Prototype Sprint take?

Most sprints run 1–3 weeks from kickoff to handoff, and we also offer a 1-week accelerated track for concepts that just need a playable validation. From day one you get a live, daily-updated build link — so you are playing the prototype as it is being built, not waiting for a final reveal.

What does the $15K–$45K price range cover?

The fixed-fee covers the full sprint — a playable prototype, a complete Game Design Document (GDD), a vertical slice scene, mechanics validation, performance profiling, and a technical feasibility report. Milestones are tied to deliverables, not hours, so the budget is predictable for founders and investors.

What happens after the sprint ends?

You own everything we produce — code, art assets, audio, the GDD, and the feasibility report. Many clients use the prototype as the basis for a full production engagement through our Full Game Launch service, while others take the package to publishers or use it to raise on their own.

Can I add more mechanics mid-sprint?

Yes. If you want to expand scope during the sprint, we quote the additions as a clear add-on — they do not reset the timeline or break the milestone pricing. Most sprints end up with 2–4 core mechanics, but the system is built so adding a fifth is no problem.

Ready to Sprint?

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